메인 콘텐츠로 건너뛰기
LBCC eLearning
  • 홈
  • 더 보기
한국어 ‎(ko)‎
العربية ‎(ar)‎ English ‎(en)‎ English (United States) ‎(en_us)‎ Español - México ‎(es_mx)‎ Vietnamese ‎(vi)‎ 한국어 ‎(ko)‎ 日本語 ‎(ja)‎ 简体中文 ‎(zh_cn)‎
손님 계정으로 접속
로그인
홈
  1. WR122_OER
  2. 5.1. Reading: "Video Games in Education: Why They Should Be Used and How They Are Being Used"

5.1. Reading: "Video Games in Education: Why They Should Be Used and How They Are Being Used"

Annetta, L. A. (2008). Video games in education: Why they should Be used and how they are being used. Theory into Practice, 47, 229-239. doi: 10.1080/00405840802153940

자원을 열려면 5.1. Reading: "Video Games in Education: Why They Should Be Used and How They Are Being Used" 링크를 클릭
손님 계정으로 접속 (로그인)
Get the mobile app

eLearning Support
Student Help Desk

Moodle 제공